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Instead of only playing as the Librarian, you can choose different classes so that each player has a specialty, whether that’s melee weapons, healing, or psychic abilities. Multiplayer fares better in that you don’t have to deal with the AI teammates (who can only be directed through a small command wheel, and don’t particularly listen). The last bar is all psychic abilities, which gives you a more immediate effect to play with. That progression system I mentioned contains three separate lines of abilities that you can spend experience on, but two of the bars are almost entirely passive buffs so combat doesn’t feel notably different after earning them. The majority of the game is spent finding dead end after dead end on too-large maps, killing everything you see on the way to your goal, and repeating that loop. Instead, you unlock weapons by completing levels, taking the fun out of exploring. It’s disappointing finding what looks to be a legendary weapon only to find out it means almost nothing. While relics offer a small carrot for you to chase in each level, giving you more to do than running to each objective, they don’t do anything other than providing small stat boosts and giving you more experience to spend at the end of the chapter. Alternatively, you can play with up to three other friends, sacrificing the story sequences for a slightly more entertaining game. When playing solo, you’re accompanied by two brain-dead AI companions that repeat the same lines ad nauseam, short cutscenes expand the story a bit between levels, and there’s a threadbare linear progression system that rewards you for finding relics and taking out more Xenos. It tasks you as a Librarian (the kind that has psychic abilities enabling them to tear their enemies apart, not the sexy kind) Space Marine from the Deathwing chapter with annihilating the Tyranids on a Space Hulk. Warhammer 40K aficionados will appreciate the campaign more than the average Joe. Released: Decem(PC), Early 2017 (PS4, Xbox One) Unfortunately, the dreams will remain just that for now, unless Streum On Studio does some major reworking on the sadly flawed Space Hulk: Deathwing. Running through monolithic stone cathedrals embedded in the bowels of huge spaceships, lit only by the muzzle flashes of my Assault Cannon as I defend my fellow Space Marines? Sounds like a dream game. I do however have an affinity for the idea of suiting up with some friends and blasting some Tyranids - the 40K equivalent to Xenomorphs - in a Space Hulk, amalgamous collections of various ships and debris. Like most people, I found Space Marine to be an entertaining (if shallow) dalliance with the universe, but I never was able to shake the fact that I was playing as a murderous Buzz Lightyear, stomping Orks with my big silly spaceboots.
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Despite being a big tabletop gamer, I don’t have any particular affinity for Warhammer 40K.
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